The first thing I noticed was how satisfying the gunplay felt and how visceral melee combat is. My game-developer-partner even walked me through how I could clip my flashlight to my chest to ensure I never had to venture too far into the darkness. With a mixture of taking them out with my pistol and slashing off their heads with my knife, I was able to keep them at bay. Zombies started to appear, descending on our location. Once I got onsite, it was clear it wasn’t going to be a simple mission. The voiceover inside my headset told me I was to inspect an old, decrepit house to track down some mystical objects. However, whereas Killing Floor and its upcoming sequel are mostly known for endless waves and brutal violence, Incursion, this upcoming VR spinoff, is something a bit different. The Killing Floor franchise made a name for itself on PC by taking the concept behind popular zombie survival modes, and expanding them into its own standalone game. We took on the role of two elite Horzine Security Forces soldiers and we set off into the darkness, pistols drawn, ready to face off against armies of the undead. When I got my hands on the game through an Oculus Rift and Touch controllers I was joined by one of the developers. When described that way, you can see how Killing Floor: Incursion is actually much different than most of the other contemporary zombie shooters in VR, right? It’s more than what you may be used to with this genre. Environments are large and full of both nooks and crannies to explore. And you are in fact playing the game, in multiplayer, with other people by your side. You’re not simply killing waves of zombies, although those do exist. You’re not stationary, like in The Brookhaven Experiment and countless other VR shooters. Before you disregard Killing Floor: Incursion as just another VR zombie shooter, let me make some things clear.
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